Minecraft Dungeons
User Research.
Player Journey
Paper Prototype
Flow Chart
Low-Mid-High Fidelity Wireframes.
Usability Test
Style Guide
Accessibility Color Blindness
The project
ELVTR Gaming UX/UI
2023
— Client
Bridge the gap that exists between the game developer’s intentions and the players expectations.
-Develop an iterated proposal, creating a Style Guide based from Cuphead Don’t deal with the devil game.
— Goal
Player Journey
Paper Prototype
Flow Chart
Wireframes
Usability Testing
Iteration
UI Mockups
Accessibility (Color Blindness)
— Process
PLAYERJOURNEY

PAPER PROTOTYPE

FLOW CHART

LOW FI
-
First proposal after research and developing the user flow.
-
Tasks were assigned to the players
START ONLINE GAME
FIND DIRECTION ARROW/INDICATOR/COMPASS
EQUIP ARMOR IN THE ARMOR SLOT
EXPAND MAP
LEARNINGS:
PLAYERS CONFUSED BY PRIVATE OR PUBLIC GAME SWITCH OPTION, UNSURE OF THE FUNCTION.
PLAYERS COULD NOT IDENTIFY THE DESIGNATED SLOT FOR ARMORS.
-
Iterated prototype after players feedback
CUPHEAD STYLE GUIDE
Took inspiration from Cuphead “Don’t Deal With The Devil” to generate the style guide for the Hi Fidelity Wireframes and explore how a different style/buttons/headings would affect the user experience.